| [Actualized Damage] = [Effective Damage] × [Defensive Adjustment] |
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| [Actualized Damage] = ([Effective Bow Damage] × [Physical Defensive Adjustment]) + ([Conjure Flame Damage] × [Fire Defensive Adjustment]) |
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| [Effective Damage] = [Weapon Damage] × 2((5 × [Attribute Level] - 60) / 40) |
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| Attribute Level | Percent of Weapon Damage |
|---|---|
| 0 | 35.6% |
| 1 | 38.6% |
| 2 | 42.0% |
| 3 | 45.9% |
| 4 | 50.0% |
| 5 | 54.5% |
| 6 | 59.5% |
| 7 | 64.8% |
| 8 | 70.7% |
| 9 | 77.1% |
| 10 | 84.1% |
| 11 | 91.7% |
| 12 | 100% |
| 13 | 104% |
| 14 | 107% |
| 15 × 1.20 × 2(( 5 × 9 - 60 ) / 40) = 13.88 minimum damage |
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| 22 × 1.20 × 2(( 5 × 9 - 60 ) / 40) = 20.36 maximum damage |
| 15 × 1.20 × 2(( 5 × 12 - 60 ) / 40) = 18.0 minimum damage |
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| 22 × 1.20 × 2(( 5 × 12 - 60 ) / 40) = 26.4 maximum damage |
| [Effective Damage] = [Skill Damage] × 2((3 × [Character Level] - 60) / 40) |
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|
|
| 22 × 2(( 3 × 6 - 60 ) / 40) = 10.63 damage |
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| 22 × 2(( 3 × 7 - 60 ) / 40) = 11.19 damage |
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| 76 × 2(( 3 × 30 - 60 ) / 40) = 127.8 damage |
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| 6 × 1.20 × 2(( 3 × 10 - 60 ) / 40) = 4.28 minimum damage |
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| 10 × 1.20 × 2(( 3 × 10 - 60 ) / 40) = 7.14 maximum damage |
| [Effective Damage] = [Max Weapon Damage] × 2(( 5 × [Attribute Level] - 40 ) / 40) |
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| 28 × 1.20 × 2(( 5 × 12 - 40 ) / 40) = 47.5 damage per critical |
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| Hit Location | Chance to Hit |
|---|---|
| Arms | 12.5% |
| Head | 12.5% |
| Feet | 12.5% |
| Legs | 25.0% |
| Torso | 37.5% |
| [Defensive Adjustment] = 2((60 - [Armor Level]) / 40) |
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|
|
| 30 × 2(( 60 - (80 + 20 + 15) ) / 40) = 11.6 damage |
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| 30 × 2(( 60 - (50) ) / 40) = 35.7 damage |
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| [Armor Rating] = [Armor Level] × (1 - [Armor Penetration] / 100) |
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| Armor Level | 0% Penetration | 5% Penetration | 10% Penetration | 25% Penetration | 50% Penetration |
|---|---|---|---|---|---|
| 40 | 141% | 146% | 152% | 168% | 200% |
| 50 | 119% | 124% | 130% | 148% | 183% |
| 60 | 100% | 105% | 111% | 130% | 168% |
| 70 | 84.1% | 89.3% | 94.9% | 114% | 154% |
| 80 | 70.7% | 75.8% | 81.2% | 100% | 141% |
| 90 | 59.5% | 64.3% | 69.5% | 87.8% | 130% |
| 100 | 50% | 54.5% | 59.5% | 77.1% | 119% |
| 30 × 2(( 60 - (80 + 20 + 15) × (1 - (50 / 100)) ) / 40) = 31.3 damage |
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| [Actualized Damage] = [Base Damage] |
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| 2(( 5 × 0 - 60 ) / 40) × 2(( 60 - 0 ) / 40) = 100% of listed damage |
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| [Actualized Damage] = [Base Damage] × 2(( [Strike Level] - [Armor Level] ) / 40) |
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| [Strike Level] = 5 × [Attribute Level] |
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| [Strike Level] = 3 × [Character Level] |
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| 69 × 2((3 × 15 - 21 ) / 40) = 104.6 damage |
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| 10 × 1.20 × 2((5 × 2 + 20 - 6 ) / 40) = 18.2 damage |
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| 15 × 1.20 × 2(( 5 × 12 - (118 / 2) ) / 40) = 18.3 minimum damage |
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| 28 × 1.20 × 2(( 5 × 12 - (118 / 2) ) / 40) = 34.2 maximum damage |